Broaden your digital tabletop expertise by seamlessly incorporating towers into your Fantasy Grounds campaigns. Towers, towering buildings steeped in lore and journey, can function formidable fortresses, enigmatic dungeons, or hidden sanctuaries. Including them to your sport unlocks a wealth of prospects, enhancing immersion and creating unforgettable encounters. This information will give you step-by-step directions on the way to seamlessly combine towers into your Fantasy Grounds world, empowering you to craft fascinating storylines and unforgettable battles.
To start, you could first import the tower picture information into your Fantasy Grounds library. These information will be obtained from numerous sources, reminiscent of official module packs or community-created property. As soon as imported, you possibly can place the tower in your map utilizing the article placement instruments. By deciding on the suitable picture and adjusting its measurement and orientation, you possibly can place the tower strategically inside your sport world. Moreover, you possibly can modify the tower’s properties, reminiscent of its identify, description, and lighting results, to customise its look and improve its performance.
Moreover, you possibly can add interactive parts to your tower to make it a very dynamic entity. By creating zones throughout the tower, you possibly can outline particular areas that set off occasions, reminiscent of fight encounters or dialogue interactions. You may also incorporate customized scripts to automate actions and add depth to the tower’s performance. By leveraging these superior options, you possibly can create a totally immersive and interactive tower that may captivate your gamers and improve their gaming expertise.
Importing a Tower Map into Fantasy Grounds
Importing a tower map into Fantasy Grounds is a comparatively easy course of that may be accomplished in a number of steps. First, you will want to find the map file that you just need to import. This file will be in quite a lot of codecs, reminiscent of .jpg, .png, or .bmp. After you have positioned the map file, you will want to open Fantasy Grounds and create a brand new marketing campaign. After you have created a brand new marketing campaign, you will want to click on on the “Maps” tab after which click on on the “Import Map” button. A dialog field will seem that may help you choose the map file that you just need to import. After you have chosen the map file, click on on the “Open” button. The map will then be imported into Fantasy Grounds and can seem within the “Maps” tab.
Including a Tower Map to a Scene
After you have imported a tower map into Fantasy Grounds, you possibly can add it to a scene. To do that, click on on the “Scenes” tab after which click on on the “Add Scene” button. A dialog field will seem that may help you enter the identify of the brand new scene. After you have entered the identify of the brand new scene, click on on the “OK” button. The brand new scene will then be created and can seem within the “Scenes” tab. So as to add the tower map to the brand new scene, click on on the “Maps” tab after which drag and drop the map onto the brand new scene.
Setting the Map Measurement and Place
After you have added the tower map to the brand new scene, you possibly can set the map measurement and place. To do that, click on on the “Map” tab after which click on on the “Measurement and Place” button. A dialog field will seem that may help you set the map measurement and place. The map measurement is measured in pixels and the map place is measured in toes. After you have set the map measurement and place, click on on the “OK” button. The map will then be resized and repositioned.
Map Format | Supported |
---|---|
.jpg | Sure |
.png | Sure |
.bmp | Sure |
Making a New Tower Tile Set
Creating a brand new tower tile set entails the next steps.
1. Creating the Base Tiles
Start by making a base grid of tiles that may kind the muse of your tower. These tiles ought to be easy squares or rectangles and ought to be sized to suit the size of your different tiles. For instance, in case your different tiles are 100 pixels by 100 pixels, your base tiles also needs to be 100 pixels by 100 pixels.
2. Including Particulars to the Base Tiles
After you have created the bottom tiles, you possibly can start including particulars to them. This may embody including home windows, doorways, balconies, and different architectural options. When including particulars, take into account the next elements:
- The dimensions of the tiles: The main points ought to be sufficiently small to suit on the tiles with out trying cluttered or overwhelming.
- The fashion of the tower: The main points ought to match the general fashion of the tower, whether or not it’s a medieval fortress, a contemporary skyscraper, or one thing else.
- The aim of the main points: Some particulars could serve a purposeful function, reminiscent of home windows or doorways, whereas others could also be purely ornamental, reminiscent of balconies or ornamentation.
Here’s a desk summarizing the elements to contemplate when including particulars to your tower tile set:
Issue | Description |
---|---|
Scale | The scale of the main points in relation to the dimensions of the tiles |
Type | The architectural fashion of the main points |
Goal | The purposeful or ornamental function of the main points |
Configuring the Tower’s Properties
As soon as the tower is positioned on the canvas, you possibly can right-click on it to entry its properties. The properties window is split into a number of tabs, every of which lets you configure a unique facet of the tower.
The Normal tab incorporates primary details about the tower, reminiscent of its identify, description, and measurement. You may also set the tower’s alignment and possession right here.
Lighting
The Lighting tab permits you to configure the tower’s lighting. You’ll be able to select from quite a lot of lighting results, reminiscent of ambient gentle, spotlights, and flickering candles. You may also set the colour and depth of the sunshine.
The next desk lists the totally different lighting results which are out there in Fantasy Grounds:
Impact | Description |
---|---|
Ambient Gentle | A smooth, diffuse gentle that fills all the tower. |
Highlight | A vibrant, targeted gentle that can be utilized to spotlight particular areas of the tower. |
Flickering Candles | A flickering gentle that simulates the impact of candles. |
You need to use the Preview button to see how the lighting results will look within the tower.
Including Rooms and Partitions to the Tower
After you have created the fundamental construction of your tower, you can begin including rooms and partitions to create a extra advanced structure.
Creating Rooms
To create a room, choose the “Room” instrument from the toolbar. Then, click on and drag to create the define of the room. You’ll be able to regulate the dimensions and form of the room by dragging the corners or sides of the define.
Including Partitions
So as to add partitions to a room, choose the “Wall” instrument from the toolbar. Then, click on on the sting of the room the place you need to add the wall. You’ll be able to drag the mouse to create the size of the wall, and you’ll regulate the peak of the wall by dragging the highest or backside of the wall.
Including Doorways and Home windows
You’ll be able to add doorways and home windows to your partitions by utilizing the “Door” and “Window” instruments from the toolbar.
Instrument | Use |
---|---|
Door | Click on on the sting of a wall so as to add a door. Drag the mouse to set the width of the door. |
Window | Click on on the wall so as to add a window. Drag the mouse to set the dimensions of the window. |
Customizing the Tower’s Look
The looks of your tower in Fantasy Grounds will be personalized in quite a few methods. Listed here are the steps concerned:
1. Open the Tower Properties Window
Proper-click on the tower within the Scene tab and choose “Properties”.
2. Choose the Look Tab
Within the Tower Properties window, choose the “Look” tab.
3. Change the Tower’s Picture
To alter the picture of your tower, click on on the “Browse” button and choose a brand new picture file.
4. Customise the Tower’s Measurement and Rotation
You’ll be able to customise the dimensions and rotation of your tower by adjusting the values within the “Measurement” and “Rotation” fields.
5. Add Customized Tokens to the Tower
So as to add customized tokens to your tower, click on on the “Add Token” button. You’ll be able to then choose a token out of your library or create a brand new one.
Token | Description |
---|---|
Door | The doorway to the tower. |
Window | A window within the tower. |
Balcony | A balcony on the tower. |
You may also customise the looks of your tokens by adjusting their measurement, rotation, and opacity. To do that, choose a token after which click on on the “Edit Token” button.
Including Lighting and Fog Results
Fantasy Grounds presents a sturdy lighting and fog system that may add depth and environment to your digital tabletop. To create lighting results, go to the “Scene Lighting” tab within the “Scene” menu. Right here, you possibly can add lights and regulate their properties reminiscent of shade, depth, and vary.
Fog results will be added within the “Scene Fog” tab within the “Scene” menu. You’ll be able to select from totally different fog sorts, regulate the density, and set the fog’s distance from the digicam.
The next desk offers a abstract of the lighting and fog properties you possibly can regulate:
Gentle Property | Description |
---|---|
Coloration | The colour of the sunshine. |
Depth | The brightness of the sunshine. |
Vary | The space at which the sunshine has an impact. |
Sort | The kind of gentle, reminiscent of directional, level, or spot. |
Fog Property | Description |
---|---|
Sort | The kind of fog, reminiscent of linear or exponential. |
Density | The thickness of the fog. |
Distance | The space from the digicam at which the fog begins to look. |
Coloration | The colour of the fog. |
Experiment with totally different lighting and fog settings to create atmospheric and immersive scenes in your Fantasy Grounds video games.
Inserting the Tower Map
Start by deciding on the “Insert” tab inside Fantasy Grounds and selecting “Map.” Find your designated tower map and click on “Insert from File.” Modify its place and measurement as wanted.
Inserting Lights on the Map
Navigate to the “Layer” tab and choose “Gentle.” Click on on the map so as to add a light-weight supply. Repeat this course of to create further lights.
Configuring Gentle Properties
Proper-click on every gentle supply to entry its properties. Modify the “Radius” to manage the world it illuminates. Choose “Dynamic” for the “Lighting Sort” to make the sunshine reply to motion.
Setting Up Dynamic Lighting for the Tower
Within the “Lighting” tab, guarantee “Dynamic Lighting” is enabled. Modify the “Dynamic Lighting Choices,” reminiscent of “Fog of Battle” and “Token Visibility,” to change how the sunshine sources have an effect on the map.
Creating Line of Sight
To ascertain line of sight between tokens and lightweight sources, right-click on a token and choose “Reset Line of Sight.” It will recalculate visibility primarily based on the present lighting circumstances.
Troubleshooting Lighting Points
If you happen to encounter flickering or different lighting issues, confirm that the “Dynamic Lighting” possibility is enabled and that the “Lighting” tab settings are configured appropriately. Moreover, disable any third-party plugins which will intervene with lighting.
Ideas for Dynamic Lighting Optimization
To enhance efficiency, restrict the variety of gentle sources on the map and think about using “Occluders” to dam gentle from sure areas. Optimize maps by eradicating pointless objects or partitions that hinder line of sight.
Including Objects and NPCs to the Tower
So as to add objects and NPCs to the tower, you will want to make use of the Object and NPC tabs within the Tower Properties window. The Object tab permits you to add objects to the tower, whereas the NPC tab permits you to add NPCs to the tower.
Objects
So as to add an object to the tower, click on on the Object tab within the Tower Properties window. Then, click on on the Add button. It will open the Add Object window. Within the Add Object window, you possibly can choose the kind of object you need to add, in addition to its identify, description, and different properties.
NPCs
So as to add an NPC to the tower, click on on the NPC tab within the Tower Properties window. Then, click on on the Add button. It will open the Add NPC window. Within the Add NPC window, you possibly can choose the kind of NPC you need to add, in addition to its identify, description, and different properties.
NPC Properties
When you’re including an NPC to the tower, you will want to specify its properties. These properties embody the NPC’s identify, description, race, class, stage, and alignment. You may also specify the NPC’s stats, abilities, and skills.
The NPC’s stats are its power, dexterity, structure, intelligence, knowledge, and charisma. The NPC’s abilities are its proficiency in numerous abilities, reminiscent of athletics, stealth, and persuasion. The NPC’s skills are its particular skills, reminiscent of spellcasting or martial arts.
NPC Stock
You may also specify the NPC’s stock. The NPC’s stock is the record of things that the NPC is carrying. You’ll be able to add objects to the NPC’s stock by clicking on the Add button within the Stock tab of the NPC Properties window.
Property | Description |
---|---|
Title | The identify of the NPC. |
Description | An outline of the NPC. |
Race | The race of the NPC. |
Class | The category of the NPC. |
Degree | The extent of the NPC. |
Alignment | The alignment of the NPC. |
Stats | The NPC’s stats. |
Expertise | The NPC’s abilities. |
Talents | The NPC’s skills. |
Stock | The NPC’s stock. |
Utilizing Macros to Automate Tower Occasions
Macros are a strong instrument in Fantasy Grounds that can be utilized to automate quite a lot of duties, together with tower occasions. By making a macro that triggers a selected occasion, it can save you effort and time whereas working your sport.
To create a macro, open the Macros tab within the Fantasy Grounds interface. Click on the New Macro button and enter a reputation in your macro. Within the Macro Code subject, enter the next code:
“`
[event]tower[/event]
“`
This code will set off the tower occasion when the macro is executed. You’ll be able to customise the occasion by including further parameters to the code. For instance, the next code will set off the tower occasion and set the problem to arduous:
“`
[event]tower|problem=arduous[/event]
“`
You may also use macros to automate different points of tower occasions, reminiscent of rolling for initiative, establishing the fight tracker, and awarding expertise factors. By making a library of macros, you possibly can streamline the method of working tower occasions and make your video games extra satisfying.
Here’s a desk summarizing the totally different parameters that you should use to customise tower occasions:
Parameter | Description |
---|---|
problem | The issue of the tower occasion. Might be simple, medium, arduous, or lethal. |
stage | The extent of the tower occasion. |
measurement | The scale of the tower occasion. Might be small, medium, or giant. |
treasure | The quantity of treasure that’s awarded for finishing the tower occasion. |
xp | The quantity of expertise factors which are awarded for finishing the tower occasion. |
Working with A number of Tower Ranges
Fantasy Grounds helps the creation of multi-level towers with totally different maps for every ground. Here is the way to handle a number of tower ranges:
- Create the First Degree: Create the primary stage of the tower utilizing the Map Editor.
- Add New Degree: Choose "Tower" > "Add New Degree" to create further ranges.
- Configure Degree Properties: Set the scale, scale, and orientation of every stage.
- Add Map Pictures: Add map photos for every stage by deciding on "Tower" > "Add Map Picture."
- Set Degree Transitions: Use the "Degree Transitions" tab to attach totally different ranges utilizing doorways or stairs.
- Modify Z-axis: Use the "Z" slider within the Map Editor to regulate the vertical positioning of every stage.
- Change Default Degree: Set the default stage that gamers will enter when becoming a member of the sport.
- Customise Degree Names: Rename ranges as wanted to supply descriptive names for every ground.
- Decide Visibility: Select whether or not to cover or reveal particular ranges to gamers.
- Designate Encounter Degree: Specify the encounter stage of every stage, permitting you to manage the problem of encounters on every ground. This may be detailed by making a desk in HTML with 4 columns:
Attribute | Description |
---|---|
Tower Degree | The identify of the tower stage. |
Encounter Degree | The encounter stage assigned to the tower stage. |
Issue | The perceived problem of the encounters on the tower stage. |
Out there Options | A abstract of the options or important encounters out there on the tower stage. |
add a tower to Fantasy Grounds
Towers are an effective way so as to add verticality and problem to your Fantasy Grounds video games. They can be utilized as lookout factors, sniper nests, and even as the ultimate boss battle location. Including a tower to Fantasy Grounds is a comparatively easy course of, and it may be performed in only a few steps.
First, you will want to create a brand new map in your tower. You are able to do this by clicking on the “Maps” tab within the Fantasy Grounds interface, after which clicking on the “New Map” button. Within the “New Map” dialog field, you will want to pick out the dimensions of your map and the kind of terrain you need to use. After you have created your map, you can begin including the tower itself.
So as to add a tower to your map, you possibly can both use the “Object” instrument or the “Terrain” instrument. The “Object” instrument will help you place a pre-made tower in your map, whereas the “Terrain” instrument will help you create your personal tower from scratch. If you’re utilizing the “Object” instrument, you will want to pick out the “Tower” class from the article library. After you have chosen a tower, you possibly can click on on the map to position it. If you’re utilizing the “Terrain” instrument, you will want to pick out the “Tower” form from the terrain library. After you have chosen the tower form, you possibly can click on and drag on the map to create your tower.
After you have added the tower to your map, you can begin including the inside. You are able to do this by clicking on the “Inside” tab within the Fantasy Grounds interface. Within the “Inside” tab, you will see that quite a lot of objects that you should use to furnish your tower. You’ll be able to add furnishings, weapons, armor, and even NPCs. After you have completed including the inside of your tower, it can save you your map and begin taking part in.